Main/System/Main/FightPowerManager.cs
@@ -311,6 +311,8 @@ propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f; propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType); propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f; propertyVariables["heroLVValue"] = hero.GetHeroLVValue(attrType); propertyVariables["heroLVPer"] = hero.GetHeroLVPer(attrType) / 10000.0f; #if UNITY_EDITOR //排除值为0的属性输出