hch
2025-11-25 f9f2711f44e45021b4d69ca701bd25704578eef4
Main/System/Main/FightPowerManager.cs
@@ -311,6 +311,8 @@
        propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f;
        propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType);
        propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f;
        propertyVariables["heroLVValue"] = hero.GetHeroLVValue(attrType);
        propertyVariables["heroLVPer"] = hero.GetHeroLVPer(attrType) / 10000.0f;
#if UNITY_EDITOR
        //排除值为0的属性输出