Main/System/TianziBillborad/TianziDamageBar.cs
@@ -182,6 +182,8 @@ int loaclHpNum = 0; public void Show(BattleDmgInfo _damageInfo) { if (_damageInfo == null) return; //闪避和回血类不算伤害 if (_damageInfo.IsType(DamageType.Dodge) || _damageInfo.IsType(DamageType.Recovery)) return;