yyl
2025-07-03 fa983b84bcdb05324ea15ee50a76f870c4c3931d
Main/ResModule/ResManager.cs
@@ -142,7 +142,7 @@
        T asset = null;
        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            //  TODO YYL 还是要找到字符串问题
@@ -162,6 +162,23 @@
        }
        return asset;
    }
    public string[] LoadConfig(string name)
    {
        string path = string.Empty;
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
#endif
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
        }
        return File.ReadAllLines(path);
    }
    private Sprite LoadSprite(string atlasName, string spriteName)
@@ -209,7 +226,7 @@
    {
        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -225,7 +242,7 @@
    public void UnloadAsset(string assetBundleName, string assetName)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -233,7 +250,7 @@
    public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
    {
        if (AssetSource.uiFromEditor)
        if (!AssetSource.isUseAssetBundle)
            return;
        AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
    }