| | |
| | | PackManager.Instance.RefreshItemEvent += RefreshItemEvent; |
| | | scroller.OnRefreshCell += OnRefreshCell; |
| | | manager.OnUpdateGameRecInfo += OnUpdateGameRecInfo; |
| | | manager.OnUpdateHeroAppearPlayerInfoEvent += OnUpdateHeroAppearPlayerInfoEvent; |
| | | |
| | | if (manager.isSendFirst) |
| | | { |
| | |
| | | // 1. 在类中声明一个全局的 Sequence 变量,用于统一管控动画 |
| | | private Sequence heroAnimSeq; |
| | | |
| | | private void OnUpdateHeroAppearPlayerInfoEvent(int actNum) |
| | | private void OnUpdateHeroAppearPlayerInfoEvent() |
| | | { |
| | | changeRect.SetActive(false); |
| | | |
| | |
| | | xbTypeInfo = HappyXBModel.Instance.GetXBInfoByType(treasureType); |
| | | if (xbTypeInfo == null) return; |
| | | |
| | | bgImage.SetSprite(artConfig.MainBgImage); |
| | | bgImage.SetSprite(StringUtility.Concat("HeroDebutCallBG_", heroID.ToString())); |
| | | |
| | | lhController.Create(skinID, 1, motionName: "", isLh: true).Forget(); |
| | | uiHeroController.Create(skinID, modleSize).Forget(); |