Main/System/Battle/Define/DamageType.cs @@ -48,7 +48,7 @@ Crit = 128, //暴击 (2^7) TakePlace2 = 256, //占位2 (暂无用) (2^8) Stunned = 256, //击晕 (2^8) Dodge = 512, //闪避 (2^9)