| | |
| | | // 先实现一个攻击的 后续有再慢慢增加 |
| | | skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | case 2: |
| | | // skill = new DirectlyHealSkill(_skillConfig); |
| | | break; |
| | | case 3: |
| | | case 4: |
| | | case 5: |
| | | case 6: |
| | | case 14: |
| | | // skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | // case 2: |
| | | // // skill = new DirectlyHealSkill(_skillConfig); |
| | | // break; |
| | | // case 3: |
| | | // case 4: |
| | | // case 5: |
| | | // case 6: |
| | | // case 14: |
| | | // // skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | // break; |
| | | default: |
| | | Debug.LogError("超出了技能类型范围 请检查配置"); |
| | | Debug.LogError("超出了技能类型范围 请检查配置, 目前暂时只支持攻击类型的技能"); |
| | | break; |
| | | } |
| | | |