Main/Component/UI/Effect/EffectPlayer.cs
@@ -80,7 +80,7 @@ if (isPlayOnEnable) { PlayAsync(false).Forget(); Play(false); } else if (spineComp != null) { @@ -256,7 +256,7 @@ spineComp.raycastTarget = false; spineComp.Initialize(true); spineComp.timeScale = 1f; spineComp.timeScale = speedRate; // 检查动画是否有相加模式 // bool hasAdditiveBlend = CheckForAdditiveBlend(spineComp.Skeleton); // if (hasAdditiveBlend)