Main/System/Team/TeamManager.cs
@@ -1,12 +1,14 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System;
public class TeamManager : GameSystemManager<TeamManager>
{
   protected Dictionary<TeamType, TeamBase> teamDict = new Dictionary<TeamType, TeamBase>();
   public Action<TeamType> OnTeamChange = null;
   public override void Init()
   {
@@ -29,9 +31,12 @@
   public void OnHeroChangeEvent(HB124_tagSCLineupInfo vNetData)
   {
      var heroPack = PackManager.Instance.GetSinglePack(PackType.Hero);
      HashSet<TeamType> teamTypeSet = new HashSet<TeamType>();
      for (int i = 0; i < vNetData.LineupCnt; i++)
      {
         var team = GetTeam((TeamType)vNetData.LineupList[i].LineupID);
         TeamType teamType = (TeamType)vNetData.LineupList[i].LineupID;
         teamTypeSet.Add(teamType);
         var team = GetTeam(teamType);
         for (int j = 0; j < vNetData.LineupList[i].HeroCnt; j++)
         {
            int index = vNetData.LineupList[i].HeroItemIndexList[j];
@@ -54,7 +59,12 @@
            team.RefreshServerData(vNetData.LineupList[i].ShapeType, j, hero);
         }
      }
   }
      foreach (var tt in teamTypeSet)
      {
         OnTeamChange?.Invoke(tt);
      }
   }
   public bool HasTeam(TeamType teamType)