| | |
| | | GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; |
| | | HeroUIManager.Instance.OnUnLockHeroCountEvent += OnUnLockHeroCountEvent; |
| | | OfficialRankManager.Instance.OnOfficialCanLVUpEvent += OnOfficialCanLVUpEvent; |
| | | FirstChargeManager.Instance.OnFirstChargeTaskUpdateEvent += OnFirstChargeTaskUpdateEvent; |
| | | Display(); |
| | | DisplayFirstChargeBtn(); |
| | | |
| | |
| | | GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; |
| | | HeroUIManager.Instance.OnUnLockHeroCountEvent -= OnUnLockHeroCountEvent; |
| | | OfficialRankManager.Instance.OnOfficialCanLVUpEvent -= OnOfficialCanLVUpEvent; |
| | | |
| | | FirstChargeManager.Instance.OnFirstChargeTaskUpdateEvent -= OnFirstChargeTaskUpdateEvent; |
| | | // 关闭的时候把战斗界面也给关了 虽然是在外面开的 |
| | | UIManager.Instance.CloseWindow<BattleWin>(); |
| | | } |
| | |
| | | |
| | | private void DisplayFirstChargeBtn() |
| | | { |
| | | bool isFirstChargeFuncOpen = FuncOpen.Instance.IsFuncOpen(FirstChargeManager.FuncID); |
| | | bool isFirstChargeFuncOpen = FirstChargeManager.Instance.IsFuncOpen(); |
| | | if (FirstChargeManager.Instance.IsAllFirstChargeRewardsClaimed() && |
| | | FirstChargeManager.Instance.IsNextDayAfterAllClaimed()) |
| | | { |
| | |
| | | { |
| | | FirstChargeBtn.SetActive(isFirstChargeFuncOpen); |
| | | } |
| | | } |
| | | |
| | | private void OnFirstChargeTaskUpdateEvent() |
| | | { |
| | | DisplayFirstChargeBtn(); |
| | | } |
| | | |
| | | private void OnFuncStateChange(int funcId) |
| | | { |
| | | if (funcId == FirstChargeManager.FuncID) |
| | | { |
| | | DisplayFirstChargeBtn(); |
| | | } |
| | | else if (funcId == GeneralDefine.mainRightFuncOpenFuncID) |
| | | if (funcId == GeneralDefine.mainRightFuncOpenFuncID) |
| | | { |
| | | funcColBtn.SetActive(FuncOpen.Instance.IsFuncOpen(GeneralDefine.mainRightFuncOpenFuncID)); |
| | | } |