Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
@@ -38,11 +38,10 @@
            //FightPoint             用于记录消耗战锤倍数,小于等于1时默认1倍,大于1时为对应消耗倍值,0418刷新类型22
            ulong costRate = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.FightPoint);
            int cost = (int)(costRate > 1 ? costRate : 1) * 1; // 1是默认消耗
            ulong cost = (costRate > 1 ? costRate : 1) * 1; // 1是默认消耗
            //   检查一下锤子的消耗
            if (!ItemLogicUtility.CheckItemCount(PackType.Item, BattleConst.BattlePointItemID, cost, true))
            if (!ItemLogicUtility.CheckCurrencyCount(41, cost, true))
            {
               return;
            }