Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using UnityEngine;
@@ -40,7 +41,7 @@
   public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
   public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, List<GameNetPackBasic> packList, BattleField battleField)
   {
      SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
@@ -49,7 +50,7 @@
      {
         case 1:
            //   先实现一个攻击的 后续有再慢慢增加
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
            skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
            break;
         case 2:
            // skill = new DirectlyHealSkill(_skillConfig);