Main/System/KnapSack/Logic/ItemLogicUtility.cs
@@ -391,6 +391,9 @@
            if (null != itemConfig)
            {
                //  是否有获取途径
                //  是 弹出获取途径
                //  否 显示物品数量不足
                // SysNotifyMgr.Instance.ShowTip();
            }
        }
@@ -398,9 +401,26 @@
        return isEnough;
    }
    public static bool CheckCurrencyCount()
    public static bool CheckCurrencyCount(int moneyType, ulong needCount, bool needTips)
    {
        return true;
        if (needCount <= 0)
        {
            return true;
        }
        ulong haveCount = UIHelper.GetMoneyCnt(moneyType);
        bool isEnough = haveCount >= needCount;
        if (!isEnough && needTips)
        {
            //  是否有获取途径
            //  是 弹出获取途径
            //  否 显示物品数量不足
            // SysNotifyMgr.Instance.ShowTip();
        }
        return isEnough;
    }
    public event Action<string> GetBetterEquipEvent; //得到更好的装备 value 物品的实例ID