hch
2025-09-16 fdfe40ac7aebbd5d681cd9408f89e4566081a85a
Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
@@ -73,16 +73,16 @@
    private void DetectConnected(int _seconds)
    {
        connectedDetecting = true;
        var sendInfo1 = new C0104_tagCOnlineReturn();
        sendInfo1.Type = 0;
        GameNetSystem.Instance.SendInfo(sendInfo1);// 在线回应
        if (clock != null)
        {
            Clock.Stop(clock);
        }
        connectedDetecting = true;
        var sendInfo1 = new C0104_tagCOnlineReturn();
        sendInfo1.Type = 0;
        GameNetSystem.Instance.SendInfo(sendInfo1);// 在线回应
        if (clock != null)
        {
            Clock.Stop(clock);
        }
        clock = Clock.AlarmAt(DateTime.Now + new TimeSpan(_seconds * TimeSpan.TicksPerSecond), OnDetectEnd);
    }
@@ -105,7 +105,7 @@
            {
                case NetworkReachability.NotReachable:
                    GameNetSystem.Instance.Disconnect();
                    // WindowCenter.Instance.Open<DisconnectHintWin>();
                    UIManager.Instance.OpenWindow<DisconnectHintWin>();
                    break;
                case NetworkReachability.ReachableViaCarrierDataNetwork:
                case NetworkReachability.ReachableViaLocalAreaNetwork: