Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
@@ -105,7 +105,7 @@ { case NetworkReachability.NotReachable: GameNetSystem.Instance.Disconnect(); // WindowCenter.Instance.Open<DisconnectHintWin>(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); break; case NetworkReachability.ReachableViaCarrierDataNetwork: case NetworkReachability.ReachableViaLocalAreaNetwork: