lcy
2026-06-23 fe2805709cbd8cee561b475eda53674fbf06ef9e
Main/System/Settlement/BattleSettlementManager.cs
@@ -50,6 +50,9 @@
            case BattleConst.BoneBattleField:
                PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false, BattleConst.BoneBattleField);
                break;
            case BattleConst.HeroTrialBattleField:
                PopupWindowsProcessor.Instance.Add(isWin ? "HeroTrialVictoryWin" : "HeroTrialFailWin", false, BattleConst.HeroTrialBattleField);
                break;
            case BattleConst.TianziBillboradBattleField:
                PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false, BattleConst.TianziBillboradBattleField);
                break;
@@ -99,6 +102,16 @@
                else
                {
                    UIManager.Instance.OpenWindow<BoneBattleFailWin>();
                }
                break;
            case BattleConst.HeroTrialBattleField:
                if (isWin)
                {
                    UIManager.Instance.OpenWindowAsync<HeroTrialVictoryWin>().Forget();
                }
                else
                {
                    UIManager.Instance.OpenWindowAsync<HeroTrialFailWin>().Forget();
                }
                break;
            case BattleConst.TianziBillboradBattleField:
@@ -376,6 +389,7 @@
            // 敌方名字是Boss名字
            case BattleConst.StoryBossBattleField:
            case BattleConst.BoneBattleField:
            case BattleConst.HeroTrialBattleField:
            case BattleConst.TianziBillboradBattleField:
            case BattleConst.WarlordPavilionBattleField:
                BattleObject bossBattleObject = battleField.FindBoss();
@@ -488,4 +502,4 @@
{
    public int ItemID;
    public int Count;
}
}