| | |
| | | case BattleConst.BoneBattleField: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false, BattleConst.BoneBattleField); |
| | | break; |
| | | case BattleConst.HeroTrialBattleField: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "HeroTrialVictoryWin" : "HeroTrialFailWin", false, BattleConst.HeroTrialBattleField); |
| | | break; |
| | | case BattleConst.TianziBillboradBattleField: |
| | | PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false, BattleConst.TianziBillboradBattleField); |
| | | break; |
| | |
| | | else |
| | | { |
| | | UIManager.Instance.OpenWindow<BoneBattleFailWin>(); |
| | | } |
| | | break; |
| | | case BattleConst.HeroTrialBattleField: |
| | | if (isWin) |
| | | { |
| | | UIManager.Instance.OpenWindowAsync<HeroTrialVictoryWin>().Forget(); |
| | | } |
| | | else |
| | | { |
| | | UIManager.Instance.OpenWindowAsync<HeroTrialFailWin>().Forget(); |
| | | } |
| | | break; |
| | | case BattleConst.TianziBillboradBattleField: |
| | |
| | | // 敌方名字是Boss名字 |
| | | case BattleConst.StoryBossBattleField: |
| | | case BattleConst.BoneBattleField: |
| | | case BattleConst.HeroTrialBattleField: |
| | | case BattleConst.TianziBillboradBattleField: |
| | | case BattleConst.WarlordPavilionBattleField: |
| | | BattleObject bossBattleObject = battleField.FindBoss(); |
| | |
| | | { |
| | | public int ItemID; |
| | | public int Count; |
| | | } |
| | | } |