| | |
| | | using UnityEngine.UI; |
| | | using System.Collections.Generic; |
| | | |
| | | //武将模型站台模块 |
| | | public class HeroShowBaseCell : MonoBehaviour |
| | | { |
| | | |
| | | Image m_QualityBG; |
| | | Image qualityBG |
| | | Image qualityBG //底座台子 |
| | | { |
| | | get |
| | | { |
| | |
| | | { |
| | | if (m_StarRect == null) |
| | | { |
| | | m_StarRect = this.transform.Find("Container_HeroShow/stars"); |
| | | m_StarRect = this.transform.Find("Container_HeroShow/layout/stars"); |
| | | } |
| | | return m_StarRect; |
| | | } |
| | |
| | | m_StarsImg = new List<Image>(); |
| | | for (int i = 0; i < 5; i++) |
| | | { |
| | | var star = this.transform.GetComponent<Image>("Container_HeroShow/stars/star" + i); |
| | | var star = this.transform.GetComponent<Image>("Container_HeroShow/layout/stars/star" + i); |
| | | m_StarsImg.Add(star); |
| | | } |
| | | } |
| | |
| | | { |
| | | if (m_LvText == null) |
| | | { |
| | | m_LvText = this.transform.GetComponent<Text>("Container_HeroShow/lv"); |
| | | m_LvText = this.transform.GetComponent<Text>("Container_HeroShow/layout/lv"); |
| | | } |
| | | return m_LvText; |
| | | } |
| | | } |
| | | |
| | | |
| | | OutlineEx heroNameOutline; |
| | | OutlineEx heroLVOutline; |
| | | OutlineEx m_LvTextOutline; |
| | | OutlineEx heroLVOutline |
| | | { |
| | | get |
| | | { |
| | | if (m_LvTextOutline == null) |
| | | { |
| | | m_LvTextOutline = this.transform.GetComponent<OutlineEx>("Container_HeroShow/layout/lv"); |
| | | } |
| | | return m_LvTextOutline; |
| | | } |
| | | } |
| | | void Awake() |
| | | { |
| | | LoadPrefab(); |
| | | } |
| | | |
| | | // 武将小头像,(职业和名称不再此管理,各个界面排版不同) |
| | | public void Init(int heroID, int skinID = 0, int breakLevel = 0, int star = 0, int awakelv = 0, int lv = 0, bool isShowLock = false) |
| | | // 武将模型站台显示 |
| | | public void Init(int heroID, int skinID, int breakLevel = 0, int star = 0, int awakelv = 0, int lv = 0, bool isShowLock = false) |
| | | { |
| | | var heroConfig = HeroConfig.Get(heroID); |
| | | qualityBG.SetSprite("herodz" + heroConfig.Quality); |
| | |
| | | |
| | | nameText.text = breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv", heroConfig.Name, breakLevel); |
| | | nameText.color = UIHelper.GetUIColorByFunc(heroConfig.Quality); |
| | | heroNameOutline.colorType = (QualityTextColType)heroConfig.Quality; |
| | | lvText.text = string.Format("{0}{1} {2}", Language.Get("L1094"), lv, awakelv == 0 ? Language.Get("herocard13") : Language.Get("herocard12", awakelv)); |
| | | heroLVOutline.colorType = awakelv == 0 ? QualityTextColType.None : QualityTextColType.red; |
| | | |
| | |
| | | //外部控制了尺寸获取为0 |
| | | GridLayoutGroup grid = GetComponentInParent<GridLayoutGroup>(); |
| | | if (grid != null) |
| | | { |
| | | { |
| | | width = grid.cellSize.x; |
| | | } |
| | | |
| | | |
| | | } |
| | | scale = width / rect.sizeDelta.x; |
| | | cellContainer.transform.localScale = new Vector3(scale, scale, scale); |
| | | heroNameOutline = nameText.GetComponent<OutlineEx>(); |
| | | heroLVOutline = lvText.GetComponent<OutlineEx>(); |
| | | cellContainer.transform.localScale = cellContainer.transform.localScale * scale; |
| | | } |
| | | } |
| | | |