Main/System/HeroUI/HeroCollectionCardCell.cs
@@ -13,7 +13,7 @@
    [SerializeField] Text nameText;
    [SerializeField] Image trainStateImg;
    [SerializeField] RedpointBehaviour redpoint;
    [SerializeField] Button bookLVBtn;
    // [SerializeField] Button bookLVBtn;
    [SerializeField] GameObject unGetObj;
    [SerializeField] GameObject activeObj; // 可激活带流光效果材质
@@ -32,7 +32,7 @@
        int funcState = HeroUIManager.Instance.GetHeroBookState(heroID, quality);
        activeObj.SetActive(funcState == 1);
        bookLVBtn.SetActive(funcState > 1);
        // bookLVBtn.SetActive(funcState > 1);
        unGetObj.SetActive(funcState == 0);
        countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country));
@@ -86,11 +86,11 @@
            }
        });
        
        bookLVBtn.AddListener(() =>
        {
            HeroUIManager.Instance.selectCollectHeroID = heroID;
            UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
        });
        // bookLVBtn.AddListener(() =>
        // {
        //     HeroUIManager.Instance.selectCollectHeroID = heroID;
        //     UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
        // });
    }
}