lcy
2025-10-30 ff8648e90ba43332d8511bf5497f277d5b196b10
Main/Utility/UIHelper.cs
@@ -75,6 +75,7 @@
        }
        else
        {
            // 暂不考虑富文本的情况
            // 不需要物品的情况补充
            // string iconKey = StringUtility.Contact("Money_Type_", moneyType);
            Debug.LogError("MoneyDisplayModel 未配置货币类型:" + moneyType);
@@ -83,7 +84,12 @@
    public static string GetIconNameWithMoneyType(int moneyType)
    {
        if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType))
        if (IconConfig.HasKey("MoneyType_" + moneyType))
        {
            //富文本显示的情况
            return IconConfig.Get("MoneyType_" + moneyType).sprite;
        }
        else if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType))
        {
            return ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey;
        }
@@ -174,7 +180,7 @@
    }
    /// <summary>
    /// 获取消逝的时间
    /// 获取过去的时间
    /// </summary>
    /// <param name="lastTime"></param>
    /// <returns></returns>
@@ -974,9 +980,12 @@
        {1, PlayerDataType.Gold},
        {2, PlayerDataType.GoldPaper},
        {3, PlayerDataType.Silver},
        {15, PlayerDataType.UnionLiven},
        {41, PlayerDataType.default26},
        {43, PlayerDataType.default34},
        {42, PlayerDataType.default33},
        {53, PlayerDataType.ChallengeVoucher},
        {99, PlayerDataType.ExAttr11},
    };
    public static long GetMoneyCnt(int moneyType)
@@ -1010,6 +1019,7 @@
                }
            case 15:
                {
                    // 公会贡献币
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.UnionLiven);
                    //return (ulong)ModelCenter.Instance.GetModel<StoreModel>().GetTCBPlayerData(PlayerDataType.UnionLiven);
                }
@@ -1075,7 +1085,7 @@
                }
            case 43:
                {
                    //凭证积分
                    //将魂
                    return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default34);
                }
            case 44: