lcy
2026-01-23 ffd98ca236a8e6d8d8bd68c46ca56519e6f758ae
Main/System/Main/AutoFightModel.cs
@@ -80,6 +80,57 @@
        }
    }
    public bool isAutoChangeBetterEquip
    {
        get
        {
            return QuickSetting.Instance.GetQuickSettingBool(QuickSettingType.AutoFight_AutoChangeBetterEquip, 0);
        }
        set
        {
            QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_AutoChangeBetterEquip, value);
        }
    }
    public int startServerTime;  // 开始时的服务器时间戳
    bool m_HasAutoExchanged = false;
    public bool hasAutoExchanged    // 是否已自动交换过
    {
        get
        {
            return m_HasAutoExchanged;
        }
        set
        {
            if (m_HasAutoExchanged == value)
                return;
            m_HasAutoExchanged = value;
            if (!value)
            {
                startServerTime = TimeUtility.AllSeconds;
            }
        }
    }
    bool m_IsAutoExchangeDecomposeOld = false;
    public bool isAutoExchangeDecomposeOld    //是否替换后自动分解原装备
    {
        get
        {
            return m_IsAutoExchangeDecomposeOld;
        }
        set
        {
            if (m_IsAutoExchangeDecomposeOld == value)
                return;
            m_IsAutoExchangeDecomposeOld = value;
            if (value)
            {
                hasAutoExchanged = false;
            }
        }
    }
    public event Action<bool> OnAutoChallengeBossEvent;
    //自动挑战首领
    public bool isAutoChallengeBoss
@@ -143,6 +194,9 @@
    }
    public event Action ChangeAutoEvent;
    public int maxSpeed = 3; //最高速度 索引
    public int maxCost; //最高消耗
    public int[] autoCostWithBlessLV; //自动战斗消耗倍数关联祝福等级
@@ -153,6 +207,7 @@
    public int maxTryChallengeCD;   //打主线boss战败后,间隔x秒后重试
    public int openAutoFinishCond;//自动完成任务需祝福树X级
    public int autoCloseWinCD;
    public int autoChangeBetterEquipWaitTimeS;//装备对比界面打开x秒后,为玩家替换高战力装备
    public override void Init()
    {
@@ -172,7 +227,7 @@
    {
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
        BlessLVManager.Instance.OnBlessLVUpdateEvent -= UpdateRedpint;
        TaskManager.Instance.OnTaskUpdate -= OnTaskUpdate;
@@ -188,6 +243,7 @@
        speed2UnlockMissionID = int.Parse(config.Numerical2);
        maxCost = autoCostWithBlessLV.Length;
        autoCloseWinCD = int.Parse(config.Numerical3);
        autoChangeBetterEquipWaitTimeS = int.Parse(config.Numerical5);
        config = FuncConfigConfig.Get("AutoGuaji1");
        openAutoChallengeBossCond = int.Parse(config.Numerical1);
        maxTryChallengeCount = int.Parse(config.Numerical2);
@@ -200,11 +256,14 @@
    {
        fightingHeroSkinID = 0;
        heroGuid = "";
        startServerTime = 0;
        hasAutoExchanged = false;
    }
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
        nowChallengeCount = 0;
        isAutoExchangeDecomposeOld = true;
    }
    Dictionary<string, int> winWaitCloseDict = new Dictionary<string, int>();