lcy
2026-01-23 ffd98ca236a8e6d8d8bd68c46ca56519e6f758ae
Main/System/Setting/QuickSetting.cs
@@ -24,6 +24,7 @@
        quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1));
        setting = new string(UCharacter, 100);
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
@@ -156,6 +157,7 @@
        if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip)
        {
            AutoFightModel.Instance.isStopFightByBetterEquip = true;
            AutoFightModel.Instance.isAutoChangeBetterEquip = false;
            AutoFightModel.Instance.SaveAutoFightSetting();
        }
    }
@@ -175,6 +177,7 @@
    AutoFight_ChallengeBoss,   //自动挑战首领
    AutoFight_TryChallengeCount,    //自动挑战首领,战败x次停止
    AutoFight_AutoFinishTask,   //自动完成任务
    AutoFight_AutoChangeBetterEquip,   //自动替换高战力装备
}
public class QuickSettingRange