| | |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1)); |
| | | |
| | | setting = new string(UCharacter, 100); |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent; |
| | |
| | | if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip) |
| | | { |
| | | AutoFightModel.Instance.isStopFightByBetterEquip = true; |
| | | AutoFightModel.Instance.isAutoChangeBetterEquip = false; |
| | | AutoFightModel.Instance.SaveAutoFightSetting(); |
| | | } |
| | | } |
| | |
| | | AutoFight_ChallengeBoss, //自动挑战首领 |
| | | AutoFight_TryChallengeCount, //自动挑战首领,战败x次停止 |
| | | AutoFight_AutoFinishTask, //自动完成任务 |
| | | AutoFight_AutoChangeBetterEquip, //自动替换高战力装备 |
| | | } |
| | | |
| | | public class QuickSettingRange |