| | |
| | | |
| | | public class EventName |
| | | { |
| | | public const string BATTLE_ACTION_OVER = "BATTLE_ACTION_OVER"; //战斗 行为结束了(一个战报播完) |
| | | public const string BATTLE_BUFF_MOUNTED = "BATTLE_BUFF_MOUNTED";//BUFF MOUNTED |
| | | |
| | | public const string BATTLE_BUFF_DISAPEAR = "BATTLE_BUFF_DISAPEAR";//BUFF DISAPEAR |
| | | |
| | | public const string BATTLE_DAMAGE_TAKEN = "BATTLE_DAMAGE_TAKEN";//造成伤害 |
| | | |
| | | public const string DISPLAY_BATTLE_UI = "DISPLAY_BATTLE_UI";//显示战斗UI |
| | | |
| | | public const string BATTLE_DROP_ITEMS = "BATTLE_DROP_ITEMS";//掉落物品 |
| | | |
| | | public const string BATTLE_CAST_SKILL = "BATTLE_CAST_SKILL";//施放技能 |
| | | |
| | | public const string BATTLE_END = "BATTLE_END";//战斗结束 |
| | | } |