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| | | //--------------------------------------------------------
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| | | // [Author]: YYL
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| | | // [ Date ]: 2025年7月26日
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| | | // [ Date ]: 2025年9月1日
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| | | //--------------------------------------------------------
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| | |
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| | | using System.Collections.Generic;
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| | |
| | |
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| | | public partial class MainLevelConfig : ConfigBase<int, MainLevelConfig>
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| | | {
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| | | static MainLevelConfig()
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| | | {
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| | | // 访问过静态构造函数
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| | | visit = true; |
| | | }
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| | |
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| | | public int LevelID;
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| | | public int ChapterID;
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| | |
| | | public int[] WaveLineupIDList6;
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| | | public int[] BossLineupIDList;
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| | | public int[][] AwardItemList;
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| | | public long FightPower;
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| | |
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| | | public override int LoadKey(string _key)
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| | | {
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| | |
| | | }
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| | |
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| | | AwardItemList = JsonMapper.ToObject<int[][]>(tables[10].Replace("(", "[").Replace(")", "]"));
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| | |
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| | | long.TryParse(tables[11],out FightPower); |
| | | }
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| | | catch (Exception exception)
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| | | {
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