Main/Core/ResModule/GameObjectPoolManager.cs
@@ -371,7 +371,8 @@ if (!string.IsNullOrEmpty(assetBundleName) && !string.IsNullOrEmpty(assetName)) { ResManager.Instance.UnloadAsset(assetBundleName); ResManager.Instance.UnloadAsset(assetBundleName, assetName); ResManager.Instance.UnloadAssetBundle(assetBundleName, true, false); } }