| | |
| | | else
|
| | | {
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(progress, "%");
|
| | | m_ProgressText.text = StringUtility.Concat(progress.ToString(), "%");
|
| | | }
|
| | | }
|
| | | else
|
| | |
| | | private void OnDestroy()
|
| | | {
|
| | | m_ViewDownLoad.RemoveAllListeners();
|
| | | InGameDownLoad.Instance.downLoadStateChangeEvent -= OnDownLoadStateChange;
|
| | | InGameDownLoad.Instance.dominantDownLoadEvent -= OnDownLoadDominantStateChange;
|
| | | |
| | | }
|
| | |
|
| | | private void OnDownLoadDominantStateChange(InGameDownLoad.Dominant _dominant)
|
| | |
| | | else
|
| | | {
|
| | | var progress = Mathf.RoundToInt(InGameDownLoad.Instance.progress * 100);
|
| | | m_ProgressText.text = StringUtility.Contact(Mathf.Clamp(progress, 0, 99), "%");
|
| | | m_ProgressText.text = StringUtility.Concat(Mathf.Clamp(progress, 0, 99).ToString(), "%");
|
| | | }
|
| | | }
|
| | | }
|