| | |
| | | typeof(StoryBossBattleWin), |
| | | typeof(ArenaBattleWin), |
| | | typeof(BoneFieldBattleWin), |
| | | typeof(TianziBillboradBattleWin), |
| | | }; |
| | | |
| | | public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>() |
| | |
| | | { "StoryBossBattleField", "StoryBossBattleWin" }, |
| | | { "ArenaBattleField", "ArenaBattleWin" }, |
| | | { "BoneBattleField", "BoneFieldBattleWin" }, |
| | | { "TianziBillboradBattleField", "TianziBillboradBattleWin" }, |
| | | }; |
| | | |
| | | public const int BattleStartEffectID = 1001; // Example effect ID for battle start |
| | |
| | | } |
| | | |
| | | |
| | | public const int HardControlGroup = 1; |
| | | |
| | | public const int SoftControlGroup = 2; |
| | | |
| | | public const int NormalAttackLimitGroup = 3; |
| | | |
| | | public const int RageAttackLimitGroup = 4; |
| | | |
| | | public const int PassiveSkillLimitGroup = 5; |
| | | |
| | | public static readonly int[] BuffLimitGroups = new int[] |
| | | { |
| | | HardControlGroup, |
| | | SoftControlGroup, |
| | | NormalAttackLimitGroup, |
| | | RageAttackLimitGroup, |
| | | PassiveSkillLimitGroup, |
| | | }; |
| | | |
| | | public const int ShieldBuffAttackType = 1003;//护盾吸收伤害类型ID |
| | | } |