lcy
87 分钟以前 50b767d2f294d66f22fdcdecd23dcd5f4eb8b534
Main/System/Battle/BattleConst.cs
@@ -10,6 +10,7 @@
        typeof(StoryBossBattleWin),
        typeof(ArenaBattleWin),
        typeof(BoneFieldBattleWin),
        typeof(TianziBillboradBattleWin),
    };
    public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
@@ -18,6 +19,7 @@
        { "StoryBossBattleField", "StoryBossBattleWin" },
        { "ArenaBattleField", "ArenaBattleWin" },
        { "BoneBattleField", "BoneFieldBattleWin" },
        { "TianziBillboradBattleField", "TianziBillboradBattleWin" },
    };
    public const int BattleStartEffectID = 1001; // Example effect ID for battle start
@@ -181,6 +183,24 @@
    }
    public const int HardControlGroup = 1;
    public const int SoftControlGroup = 2;
    public const int NormalAttackLimitGroup = 3;
    public const int RageAttackLimitGroup = 4;
    public const int PassiveSkillLimitGroup = 5;
    public static readonly int[] BuffLimitGroups = new int[]
    {
        HardControlGroup,
        SoftControlGroup,
        NormalAttackLimitGroup,
        RageAttackLimitGroup,
        PassiveSkillLimitGroup,
    };
    public const int ShieldBuffAttackType = 1003;//护盾吸收伤害类型ID
}