hch
2 天以前 a19acb609721b89419fe55785643a0d4f1959368
Main/System/Battle/BoneFieldBattleWin.cs
@@ -2,75 +2,24 @@
using UnityEngine;
using UnityEngine.UI;
public class BoneFieldBattleWin : UIBase
public class BoneFieldBattleWin : BaseBattleWin
{
    [SerializeField] Transform transButtons;
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private BoneBattleField battleField;
    [SerializeField] private Button btnSpeed;
    [SerializeField] private Text textSpeed;
    [SerializeField] private Button btnPass;
    [SerializeField] private Button btnPause;
    public BossLifeBar bossLifeBar;
    public SkillWordCell[] skillWordCells;
    public BossHeadCell bossHeadCell;
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    // public SkillTips skillTipsRed;
    // public SkillTips skillTipsBlue;
    [SerializeField] public BossLifeBar bossLifeBar;
    [SerializeField] public SkillWordCell[] skillWordCells;
    [SerializeField] public BossHeadCell bossHeadCell;
    [SerializeField] public Text txtBossName;
    private BattleObject bossBattleObject = null;
    // [SerializeField] public List<BattleBuffCell> buffCells;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    [SerializeField] public List<BattleBuffCell> buffCells;
    [SerializeField] HeroCountryComponent myCountry;
    [SerializeField] HeroCountryComponent enemyCountry;
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        MainWin.TabChangeEvent += OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 200 : 0, 0);
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
@@ -81,17 +30,11 @@
        }
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
@@ -111,45 +54,27 @@
            bossBattleObject = null;
        }
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
    private void OnTabChangeEvent()
    {
        UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
    }
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (battleField == null)
            return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        // SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        // tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        if (field is BoneBattleField)
        {
            SetBattleField(field as BoneBattleField);
            SetBattleField(field);
        }
    }
    public void Display()
    protected override void RefreshSpecific()
    {
        BoneBattleField boneField = battleField as BoneBattleField;
        if (boneField == null) return;
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
        NPCLineupConfig lineupConfig = boneField.GetBossLineupConfig();
        if (bossBattleObject != null)
        {
@@ -160,7 +85,7 @@
            bossBattleObject = null;
        }
        bossBattleObject = battleField.FindBoss();
        bossBattleObject = boneField.FindBoss();
        DisplaySkillWordsList(lineupConfig);
@@ -182,14 +107,16 @@
            Debug.LogError("找不到boss");
        }
        OnRoundChange(battleField.round, battleField.turnMax);
        OnRoundChange(battleField.round, battleField.turnMax); // 确保回合显示被调用
        OnBuffChanged();
        totalDamageDisplayer.SetActive(false);
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
        // skillTipsBlue.SetActive(false);
        // skillTipsRed.SetActive(false);
        myCountry.RefreshOnTeamCountry(GetTeamHeroList(myTeam), true);
        enemyCountry.RefreshOnTeamCountry(GetTeamHeroList(enemyTeam), true);
    }
    private void OnBuffChanged()
@@ -199,7 +126,7 @@
        {
            buffList = bossBattleObject.buffMgr.GetBuffList();
        }
        // RefreshBuff(buffList);
        RefreshBuff(buffList);
    }
    private void RefreshHP()
@@ -212,76 +139,23 @@
    }
    private void OnDamageTaken(BattleDmgInfo info)
    protected override void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
        base.OnDamageTaken(info);
        if (battleField == null || info.battleFieldGuid != battleField.guid)
            return;
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        if (bossBattleObject != null && info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
        totalDamageDisplayer.SetDamage(info);
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
    public void SetBattleField(BoneBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        Display();
        battleField.OnRoundChange += OnRoundChange;
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
@@ -313,36 +187,45 @@
        }
    }
    // public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
    // {
    //     if (buffCells.IsNullOrEmpty())
    //         return;
    //     for (int i = 0; i < buffCells.Count; i++)
    //     {
    //         if (i < datas.Count)
    //         {
    //             buffCells[i].SetActive(true);
    //             HB428_tagSCBuffRefresh buffData = datas[i];
    //             buffCells[i].Init(buffData, () =>
    //             {
    //                 //  点击buff图标 显示buff描述/当前身上所有buff
    //             });
    //         }
    //         else
    //         {
    //             buffCells[i].SetActive(false);
    //         }
    //     }
    // }
    private void OnRoundChange(int round, int maxRound)
    public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
        if (buffCells.IsNullOrEmpty())
            return;
        for (int i = 0; i < buffCells.Count; i++)
        {
            if (i < datas.Count)
            {
                buffCells[i].SetActive(true);
                HB428_tagSCBuffRefresh buffData = datas[i];
                buffCells[i].Init(buffData, () =>
                {
                    //  点击buff图标 显示buff描述/当前身上所有buff
                });
            }
            else
            {
                buffCells[i].SetActive(false);
            }
        }
    }
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}
    List<TeamHero> GetTeamHeroList(List<BattleObject> teams)
    {
        List<TeamHero> teamHeroes = new List<TeamHero>();
        if (teams.IsNullOrEmpty())
            return teamHeroes;
        foreach (var item in teams)
        {
            teamHeroes.Add(item.teamHero);
        }
        return teamHeroes;
    }
}