| | |
| | | |
| | | public class DirectlyHealSkill : SkillBase |
| | | { |
| | | protected SkillEffect skillEffect; |
| | | |
| | | public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg, |
| | | HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |
| | | : base(_caster, _skillCfg, _vNetData, _packList, _battleField) |
| | | { |
| | | foreach (var pack in packList) |
| | | { |
| | | BattleDebug.LogError("directly heal skill pack type is " + pack.GetType()); |
| | | } |
| | | } |
| | | |
| | | public override void Run() |
| | | { |
| | | if (null != skillEffect) |
| | | { |
| | | skillEffect.Run(); |
| | | } |
| | | |
| | | base.Run(); |
| | | } |
| | | |
| | | // 前摇结束 |
| | | public override void OnStartSkillFrameEnd() |
| | | { |
| | | skillEffect = SkillEffectFactory.CreateSkillEffect( |
| | | caster, |
| | | skillConfig, |
| | | tagUseSkillAttack |
| | | ); |
| | | if (skillEffect != null) |
| | | { |
| | | skillEffect.Play(OnHitTargets); |
| | | } |
| | | } |
| | | |
| | | protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList) |
| | | { |
| | | base.OnHitTargets(_healIndex, healList); |
| | | } |
| | | |
| | | protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt) |
| | | { |
| | | base.OnHitEachTarget(target, totalDamage, damageList, ref hurt); |
| | | } |
| | | |
| | | |
| | | // // 中摇结束 |
| | | // protected override void OnActiveSkillFrame() |
| | | // { |
| | | |
| | | // } |
| | | protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList) |
| | | { |
| | | base.OnHitTargets(_hitIndex, hitList); |
| | | } |
| | | |
| | | // // 后摇结束 |
| | | // protected override void OnEndSkillFrame() |
| | | // { |
| | | protected override void OnAllAttackMoveFinished() |
| | | { |
| | | base.OnAllAttackMoveFinished(); |
| | | |
| | | // } |
| | | OnSkillFinished(); |
| | | } |
| | | |
| | | } |