hch
14 分钟以前 c868e59c880048e848a8dfa6e56dcc30440b76fa
Main/System/Battle/Skill/DirectlyHealSkill.cs
@@ -6,62 +6,25 @@
public class DirectlyHealSkill : SkillBase
{
   protected SkillEffect skillEffect;
   public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
         HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
         : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
   {
      foreach (var pack in packList)
      {
         BattleDebug.LogError("directly heal skill pack type is " + pack.GetType());
      }
   }
   public override void Run()
   {
      if (null != skillEffect)
      {
         skillEffect.Run();
      }
      base.Run();
   }
   //   前摇结束
   public override void OnStartSkillFrameEnd()
   {
      skillEffect = SkillEffectFactory.CreateSkillEffect(
            caster,
            skillConfig,
            tagUseSkillAttack
         );
      if (skillEffect != null)
      {
         skillEffect.Play(OnHitTargets);
      }
   }
   protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
   {
      base.OnHitTargets(_healIndex, healList);
    }
   protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
   {
      base.OnHitEachTarget(target, totalDamage, damageList, ref hurt);
   }
   // //  中摇结束
   // protected override void OnActiveSkillFrame()
   // {
   // }
   protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
   {
      base.OnHitTargets(_hitIndex, hitList);
   }
   // //   后摇结束
   // protected override void OnEndSkillFrame()
   // {
   protected override void OnAllAttackMoveFinished()
   {
      base.OnAllAttackMoveFinished();
   // }
      OnSkillFinished();
   }
}