hch
4 小时以前 97d7544a2963a39f26a928bc966367434800c48f
Main/System/Battle/SkillEffect/NoEffect.cs
@@ -13,8 +13,8 @@
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
    public NoEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    public NoEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _skillSkinConfig, _caster, _tagUseSkillAttack)
    {
    }
@@ -22,20 +22,20 @@
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(skillBase, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        if (skillSkinConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        if (skillSkinConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
@@ -48,9 +48,13 @@
                continue;
            }
            if (skillConfig.ExplosionEffect3 > 0)
            if (skillSkinConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
            }
            if (skillSkinConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
            }
        }