Main/System/HappyXB/HeroCallResultCell.cs
@@ -27,7 +27,7 @@ async UniTask DisplayAsync(int heroID, int index, bool isForceSkip=false) { this.transform.localScale = Vector3.zero; int delaytime = LocalSave.GetBool(HeroUIManager.skipKey, false) ? 0 : 100 * index; int delaytime = LocalSave.GetBool(HeroUIManager.skipKey, false) ? 50 * index : 100 * index; await UniTask.Delay(delaytime); this.transform.localScale = Vector3.one;