hch
8 小时以前 75c4861be8567f6705af1c71e11ba8555d9ed6a2
Main/System/HeroUI/GiftBaseCell.cs
@@ -97,6 +97,19 @@
        }
    }
    Image m_AwakeLockImg;   //重生降低觉醒等级锁定的图片
    Image awakeLockImg
    {
        get
        {
            if (m_AwakeLockImg == null)
            {
                m_AwakeLockImg = this.transform.GetComponent<Image>("Container_GiftCell/lock");
            }
            return m_AwakeLockImg;
        }
    }
    void Awake()
@@ -106,9 +119,9 @@
    //showState 0:不显示 1:新增 2:提升
    //giftID 0 :代表灰色需升星激活 -1:代表棕色需觉醒激活,其他根据配表,没有天赋的外层控制显隐
    public void Init(int giftID, int lv, UnityAction onclick = null, int showState = 0)
    public void Init(int giftID, int lv, int showState = 0, int heroID = 0, int index = 0, int awakeLevel = 0)
    {
        giftBtn.AddListener(onclick);
        LoadPrefab();   //存在被卸载的可能,重新加载
        if (HeroTalentConfig.HasKey(giftID))
        {
            var config = HeroTalentConfig.Get(giftID);
@@ -121,6 +134,16 @@
            stateImg.SetActive(showState > 0);
            stateImg.SetSprite("GiftState" + showState);
            stateImg.SetNativeSize();
            //特殊处理重生降低觉醒等级锁定的天赋
            if (index >= HeroUIManager.Instance.normalGiftMaxCnt)
            {
                awakeLockImg.SetActive(HeroAwakeConfig.GetAwakeLVByUnLockGiftIndex(heroID, index) > awakeLevel);
            }
            else
            {
                awakeLockImg.SetActive(false);
            }
        }
        else
        {
@@ -128,8 +151,45 @@
            giftName.text = string.Empty;
            lvRect.SetActive(false);
            stateImg.SetActive(false);
            awakeLockImg.SetActive(false);
        }
        giftBtn.AddListener(() => { ShowSmallTip(giftID, lv, heroID, index, awakeLevel); });
    }
    void ShowSmallTip(int giftID, int giftLV, int heroID, int index, int awakeLevel)
    {
        SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
        if (giftID > 0)
        {
            var giftConfig = HeroTalentConfig.Get(giftID);
            SmallTipWin.showText = Language.Get("SmallTipFomat", giftConfig.Name + " " + Language.Get("L1113", giftLV),
            Language.Get("HeroGift5", PlayerPropertyConfig.Get(giftConfig.AttrID).Name, PlayerPropertyConfig.GetValueDescription(giftConfig.AttrID, giftConfig.AttrValue*giftLV)));
            if (index >= HeroUIManager.Instance.normalGiftMaxCnt)
            {
                int needAwakeLV = HeroAwakeConfig.GetAwakeLVByUnLockGiftIndex(heroID, index);
                if (needAwakeLV > awakeLevel)
                {
                    SmallTipWin.showText += "\n" + Language.Get("HeroAwake18", needAwakeLV);
                }
            }
            UIManager.Instance.OpenWindow<SmallTipWin>();
        }
        else if (giftID == 0)
        {
            SmallTipWin.showText = Language.Get("HeroGift1");
            UIManager.Instance.OpenWindow<SmallTipWin>();
        }
        else if (giftID == -1)
        {
            SmallTipWin.showText = Language.Get("HeroGift2", HeroAwakeConfig.GetAwakeLVByUnLockGiftIndex(heroID, index));
            UIManager.Instance.OpenWindow<SmallTipWin>();
        }
    }
    Color32 GetColor(int quality)
    {
@@ -220,7 +280,7 @@
            
        }
        scale = width / rect.sizeDelta.x;
        cellContainer.transform.localScale = new Vector3(scale, scale, scale);
        cellContainer.transform.localScale = cellContainer.transform.localScale * scale;
    }
}