| | |
| | | { |
| | | [SerializeField] Button heroCardBtn; |
| | | [SerializeField] Image heroCardBG; |
| | | [SerializeField] Material glowMaterial; // 流光效果材质 |
| | | [SerializeField] Text lvText; |
| | | [SerializeField] Image countryImg; |
| | | [SerializeField] Image jobImg; |
| | | [SerializeField] UIHeroController heroModel; |
| | | [SerializeField] Image onStateImg; |
| | | [SerializeField] RedpointBehaviour redpoint; |
| | | [SerializeField] Image newImage; //新标识和红点互斥 |
| | | [SerializeField] Image trainStateImg; |
| | | [SerializeField] Text nameText; |
| | | [SerializeField] Image awakeImg; |
| | |
| | | |
| | | this.gameObject.SetActive(true); |
| | | heroCardBG.SetSprite("herocardbg" + hero.Quality); |
| | | if (glowMaterial != null) |
| | | { |
| | | heroCardBG.material = glowMaterial; |
| | | } |
| | | lvText.text = Language.Get("L1094") + hero.heroLevel.ToString(); |
| | | var heroConfig = hero.heroConfig; |
| | | countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country)); |
| | |
| | | heroModel.Create(heroConfig.SkinIDList[hero.SkinIndex], heroConfig.UIScale); |
| | | onStateImg.SetActive(hero.IsInTeamByTeamType(TeamType.Story)); |
| | | |
| | | redpoint.redpointId = MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex; |
| | | var funcState = hero.funcState; |
| | | int teamPos = TeamManager.Instance.GetTeam(TeamType.Story).GetPosition(hero.itemHero.guid); |
| | | if (teamPos >= 0) |
| | | { |
| | | redpoint.redpointId = MainRedDot.HeroCardRedpoint * 10 + teamPos; |
| | | newImage.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | redpoint.redpointId = 0; |
| | | newImage.SetActive(HeroUIManager.Instance.newHeroIDList.Contains(hero.heroId)); |
| | | } |
| | | |
| | | var funcState = HeroUIManager.Instance.GetFuncState(hero); |
| | | if (funcState > 0) |
| | | { |
| | | trainStateImg.SetActive(true); |
| | | trainStateImg.SetSprite("herofuncstate" + hero.funcState); |
| | | trainStateImg.SetSprite("herofuncstate" + funcState); |
| | | } |
| | | else |
| | | { |