hch
17 小时以前 87d5c46997d61523aed87fdb7ed0b07e9dded223
Main/System/HeroUI/HeroTrainWin.cs
@@ -54,8 +54,8 @@
    [SerializeField] Text[] inheritAttrText;    //武将会继承的属性
    [SerializeField] RichText heroAddPerText; //主公(上阵)加成描述
    [SerializeField] Text[] heroAddAttrPerText; //主公(上阵)加成
    [SerializeField] Text[] addPerText;    //增加百分比(飘动)
    [SerializeField] PositionTween addPerObject;
    [SerializeField] Transform addPerParent;
    [SerializeField] HeroTrainAddAttrCell addPerObject;
    [SerializeField] Image lvupMoneyIcon;
    [SerializeField] Text lvupMoneyText;
    [SerializeField] Text lvupBtnText;
@@ -87,6 +87,14 @@
    [SerializeField] Text freezeStarText;
    [SerializeField] Text freezeAawkeLVText;
    [SerializeField] List<Image> starImgFreezeList;
    //伪红点用图片代替
    [SerializeField] Image redpointAwake;
    [SerializeField] Image redpointGift;
    [SerializeField] Image redpointLVUP;
    Queue<HeroTrainAddAttrCell> lvupAttrQueue = new Queue<HeroTrainAddAttrCell>();
    string guid;
    HeroInfo hero;
@@ -168,7 +176,7 @@
        awakeCellList = new List<GameObject>();
        freezeTipBtn.AddListener(() =>
        {
        {
            freezeTipGo.SetActive(!freezeTipGo.activeSelf);
        });
    }
@@ -213,7 +221,7 @@
    {
        bgTexture.SetTexture2D("countryBG" + hero.heroConfig.Country);
        roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true);
        roleXsModel.Create(hero.SkinID);
        roleXsModel.Create(hero.SkinID, 1);
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
        jobPosNameText.text = HeroUIManager.Instance.GetJobName(hero.heroConfig.Class);
        descText.text = hero.heroConfig.Desc;
@@ -242,6 +250,9 @@
        RefreshGift();
        RefreshAwake();
        RefreshFreeze();
        RefreshRedImg();
        HeroUIManager.Instance.RemoveNewHero(hero.heroId);
    }
    void RefreshItemLockEvent(PackType type, string guid, bool lockState)
@@ -333,7 +344,7 @@
    {
        RefreshStars();
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        nameText.color = UIHelper.GetUIColorByFunc(hero.Quality);
        if (hero.Quality >= 4)
@@ -402,14 +413,14 @@
                lvupBtnText.text = Language.Get("L1111");
                var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(breakConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItem[0], breakConfig.UPCostItem[1], TextColType.NavyBrown);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItem[0], breakConfig.UPCostItem[1]);
            }
            else
            {
                lvupBtnText.text = Language.Get("L1109");
                var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(lvupConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], lvupConfig.UPCostItem[1], TextColType.NavyBrown);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], lvupConfig.UPCostItem[1]);
            }
            lvupBtn.SetInteractable(true);
@@ -418,7 +429,7 @@
        {
            lvupBtnText.text = Language.Get("L1110");
            lvupBtn.SetInteractable(false);
            lvupMoneyIcon.SetActive(false);
            lvupMoneyText.SetActive(false);
        }
    }
@@ -449,21 +460,38 @@
                GameNetSystem.Instance.SendInfo(pack);
                //预显示
                lvupEffect.Play();
                addPerObject.SetActive(true);
                for (int i = 0; i < addPerText.Length; i++)
                {
                    addPerText[i].text = "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], hero.qualityConfig.LVAddPer);
                }
                addPerObject.Play(() =>
                {
                    addPerObject.SetActive(false);
                var cell = RequestCell();
                cell.transform.localPosition = new Vector3(0, 0, 0);
                cell.Display(hero.qualityConfig.LVAddPer, ()=>
                {
                    cell.SetActive(false);
                    ReturnCell(cell);
                });
                HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculatePower(false));
            }
        }
    }
    HeroTrainAddAttrCell RequestCell()
    {
        if (lvupAttrQueue.Count == 0)
        {
            return Instantiate(addPerObject, addPerParent);
        }
        return lvupAttrQueue.Dequeue();
    }
    void ReturnCell(HeroTrainAddAttrCell cell)
    {
        lvupAttrQueue.Enqueue(cell);
    }
    void RefreshAllPotential()
    {
@@ -485,7 +513,8 @@
                if (nextQualityBreakConfig.AttrIDList[j] == 0)
                    continue;
                string format = i < hero.breakLevel ? "{0}" + UIHelper.AppendColor(TextColType.Green, "+{1}") : "{0}+{1}";
                attrStrArr.Add(PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
                attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", nextQualityBreakConfig.SkillIName)) +
                PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
            }
            if (nextQualityBreakConfig.SkillID != 0)
@@ -659,7 +688,8 @@
            {
                for (int k = 0; k < config.AttrIDList.Length; k++)
                {
                    awakeStr += PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
                    awakeStr += (string.IsNullOrEmpty(config.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", config.SkillIName)) +
                    PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
                    + (k == config.AttrIDList.Length - 1 ? "" : "\n");
                }
            }
@@ -713,7 +743,66 @@
        {
            freezeTipBtn.SetActive(false);
        }
        freezeTipGo.SetActive(false);
    }
    void RefreshRedImg()
    {
        redpointAwake.SetActive(false);
        redpointGift.SetActive(false);
        redpointLVUP.SetActive(false);
        if (!hero.IsInTeamByTeamType(TeamType.Story))
        {
            return;
        }
        var heroCnt = PackManager.Instance.GetItemCountByID(PackType.Hero, hero.heroId);
        var itemPack = PackManager.Instance.GetSinglePack(PackType.Item);
        //5星后才能觉醒
        if (hero.heroStar >= HeroUIManager.Instance.starLevelCanAwake)
        {
            //判断觉醒材料是否足够
            var maxAwakeLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId);
            if (hero.awakeLevel < maxAwakeLV)
            {
                var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel);
                if (itemPack.GetCountById(config.UPCostItem[0]) >= config.UPCostItem[1])
                {
                    redpointAwake.SetActive(true);
                }
            }
        }
        if (heroCnt > 1)
        {
            redpointGift.SetActive(true);
        }
        var maxBreakLV = HeroBreakConfig.GetMaxBreakLv(hero.heroId);
        if (hero.breakLevel < maxBreakLV)
        {
            if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
            {
                var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
                if (itemPack.GetCountById(breakConfig.UPCostItem[0]) >= breakConfig.UPCostItem[1])
                {
                    redpointLVUP.SetActive(true);
                    return;
                }
                return;
            }
        }
        if (!HeroUIManager.Instance.IsLVMax(hero))
        {
            var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
            if (itemPack.GetCountById(lvupConfig.UPCostItem[0]) >= lvupConfig.UPCostItem[1])
            {
                redpointLVUP.SetActive(true);
            }
        }
    }
}