| | |
| | | public int selectHeroCollectListCountry = 0; //武将列表界面筛选国家 |
| | | public int selectCollectHeroID; //选中的武将id 用于升级 |
| | | |
| | | public int bookMoneyType; //图鉴奖励货币类型 |
| | | public int bookMoneyValue;//图鉴奖励货币数量 |
| | | |
| | | public int selectForPreviewHeroID; //选中的武将id 用于预览 |
| | | |
| | | //图鉴和皮肤的激活情况 |
| | |
| | | } |
| | | allHeroBookPer = GetHeroCollectBookPer(); |
| | | OnHeroCollectEvent?.Invoke(); |
| | | UpdateHeroBookRedpoint(); |
| | | } |
| | | |
| | | |
| | |
| | | foreach (var heroID in heroIDs) |
| | | { |
| | | HeroConfig heroConfig = HeroConfig.Get(heroID); |
| | | if (heroConfig.PlayerCanUse == 0) |
| | | continue; |
| | | if (!heroCollectDict.ContainsKey(heroConfig.Quality)) |
| | | { |
| | | heroCollectDict[heroConfig.Quality] = new List<int>(); |