| | |
| | | { |
| | | if (endTime != 0) |
| | | { |
| | | timeText.text = TimeUtility.SecondsToMS(endTime - TimeUtility.AllSeconds); |
| | | timeText.text = TimeUtility.SecondsToHMS(endTime - TimeUtility.AllSeconds); |
| | | //按原总时长当进度条 |
| | | slider.value = (config.NeedSeconds - (endTime - TimeUtility.AllSeconds)) / (float)config.NeedSeconds; |
| | | } |
| | |
| | | if (i < workCnt) |
| | | { |
| | | heroModels[i].SetActive(true); |
| | | var skinID = GoldRushManager.Instance.skinIDs[(goldID % skinCnt + i) % skinCnt]; |
| | | heroModels[i].Create(skinID, 0.5f); |
| | | var skinID = GoldRushManager.Instance.GetWorkerSkinID(campID, i); |
| | | heroModels[i].Create(skinID, 0.6f, motionName:"run"); |
| | | } |
| | | else |
| | | { |