yyl
1 天以前 4b5b31a23a74c1559460643836d70778d7d49931
Main/System/MainLevel/MainLevelManager.cs
@@ -1,21 +1,36 @@
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
public class MainLevelManager : GameSystemManager<MainLevelManager>
{
    public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
    public event Action OnUpdateDayBooty;
    public override void Init()
    {
        base.Init();
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
    public override void Release()
    {
        base.Release();
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
    private void OnBeforePlayerDataInitialize()
    {
        m_DailyBootyDict.Clear();
    }
    public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
    {
        for (int i = 0; i < netPack.Count; i++)
        {
            m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
        }
        OnUpdateDayBooty?.Invoke();
    }
   
}