hch
2 小时以前 8bfc4cde05bfb88899ebc9da2ec24ecf07d7ca93
Main/System/Setting/QuickSetting.cs
@@ -17,6 +17,7 @@
        quickSettingDic.Add(QuickSettingType.AutoFight_Speed, new QuickSettingRange(QuickSettingType.AutoFight_Speed, 1, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_FightPower, new QuickSettingRange(QuickSettingType.AutoFight_FightPower, 2, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_Open, new QuickSettingRange(QuickSettingType.AutoFight_Open, 3, 1));
        quickSettingDic.Add(QuickSettingType.AutoGoldRush, new QuickSettingRange(QuickSettingType.AutoGoldRush, 4, 10, 1));  //自动淘金,9个物品值,1个自动刷新开关
        setting = new string(UCharacter, 100);
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
@@ -158,6 +159,7 @@
    AutoFight_Speed,    //几倍速度
    AutoFight_FightPower,   //是否高战力停止
    AutoFight_Open,    //是否开启自动战斗
    AutoGoldRush,   //自动淘金
}
public class QuickSettingRange
@@ -165,7 +167,7 @@
    public QuickSettingType type;
    public int index;
    public int length;
    public int single;
    public int single;  //其中的单个长度,默认和长度一样, 用于多个值合并1个类型中
    public QuickSettingRange(QuickSettingType type, int start, int length, int single = 0)
    {