| | |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_Speed, new QuickSettingRange(QuickSettingType.AutoFight_Speed, 1, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_FightPower, new QuickSettingRange(QuickSettingType.AutoFight_FightPower, 2, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_Open, new QuickSettingRange(QuickSettingType.AutoFight_Open, 3, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoGoldRush, new QuickSettingRange(QuickSettingType.AutoGoldRush, 4, 10, 1)); //自动淘金,9个物品值,1个自动刷新开关 |
| | | setting = new string(UCharacter, 100); |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent; |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; |
| | |
| | | AutoFight_Speed, //几倍速度 |
| | | AutoFight_FightPower, //是否高战力停止 |
| | | AutoFight_Open, //是否开启自动战斗 |
| | | AutoGoldRush, //自动淘金 |
| | | } |
| | | |
| | | public class QuickSettingRange |
| | |
| | | public QuickSettingType type; |
| | | public int index; |
| | | public int length; |
| | | public int single; |
| | | public int single; //其中的单个长度,默认和长度一样, 用于多个值合并1个类型中 |
| | | |
| | | public QuickSettingRange(QuickSettingType type, int start, int length, int single = 0) |
| | | { |