| | |
| | | } |
| | | } |
| | | |
| | | Image m_WordBG; |
| | | Image wordBG |
| | | { |
| | | get |
| | | { |
| | | if (m_WordBG == null) |
| | | { |
| | | m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image"); |
| | | } |
| | | return m_WordBG; |
| | | } |
| | | } |
| | | |
| | | |
| | | void Awake() |
| | | { |
| | | LoadPrefab(); |
| | |
| | | |
| | | public void Init(int skillID, UnityAction onclick = null, bool showType = false) |
| | | { |
| | | LoadPrefab(); //存在被卸载的可能,重新加载 |
| | | var config = SkillConfig.Get(skillID); |
| | | if (config == null) |
| | | { |
| | |
| | | if (showType) |
| | | { |
| | | skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2"); |
| | | wordBG.SetActive(true); |
| | | } |
| | | else |
| | | { |
| | | { |
| | | skillType.text = string.Empty; |
| | | wordBG.SetActive(false); |
| | | } |
| | | } |
| | | |
| | |
| | | var scale = 1f; |
| | | var rect = cellContainer.GetComponent<RectTransform>(); |
| | | var parentRect = transform.GetComponent<RectTransform>(); |
| | | scale = parentRect.sizeDelta.x / rect.sizeDelta.x; |
| | | cellContainer.transform.localScale = new Vector3(scale, scale, scale); |
| | | float width = parentRect.sizeDelta.x; |
| | | if (width <= 0f) |
| | | { |
| | | //外部控制了尺寸获取为0 |
| | | GridLayoutGroup grid = GetComponentInParent<GridLayoutGroup>(); |
| | | if (grid != null) |
| | | { |
| | | width = grid.cellSize.x; |
| | | } |
| | | |
| | | } |
| | | scale = width / rect.sizeDelta.x; |
| | | cellContainer.transform.localScale = cellContainer.transform.localScale * scale; |
| | | } |
| | | } |
| | | |