Main/System/SkillUI/SkillWordCell.cs
@@ -52,6 +52,7 @@ public void Init(int skillID, UnityAction onclick = null, bool showType = false) { LoadPrefab(); //存在被卸载的可能,重新加载 var config = SkillConfig.Get(skillID); if (config == null) { @@ -114,7 +115,7 @@ } scale = width / rect.sizeDelta.x; cellContainer.transform.localScale = new Vector3(scale, scale, scale); cellContainer.transform.localScale = cellContainer.transform.localScale * scale; } }