| | |
| | | sequence.Append(txtBase.DOText(DisplayBasePowerNum(nowValue), rollTime).SetEase(rollEaseType).OnComplete(() => { SetInitPosition(nowValue, changePower, isAdd); }));
|
| | | }
|
| | | }
|
| | | #if UNITY_EDITOR
|
| | | Debug.Log($"count {i} changeValue {changeValue} nowValue {nowValue} isAdd {isAdd} basePower {basePower} changePower {changePower} nowPower {nowPower} rollTime {rollTime}");
|
| | | #endif
|
| | | // #if UNITY_EDITOR
|
| | | // Debug.Log($"count {i} changeValue {changeValue} nowValue {nowValue} isAdd {isAdd} basePower {basePower} changePower {changePower} nowPower {nowPower} rollTime {rollTime}");
|
| | | // #endif
|
| | | }
|
| | | sequence.Join(textChangeSequence);
|
| | |
|