Main/Utility/CameraManager.cs
@@ -1,6 +1,7 @@ using UnityEngine; using System.Collections; public class CameraManager { /// <summary> @@ -11,20 +12,11 @@ { get { if (null == m_UICamera) { m_UICamera = GameObject.Find("UICamera").GetComponent<Camera>(); } return m_UICamera; } set { m_UICamera = value; } } private static Camera m_SceneCamera = null; public static Camera sceneCamera { get { return m_SceneCamera; } set { m_SceneCamera = value; } } }