lcy
3 小时以前 16dba0ff4d2eed7f5a4a7c37640f158ee9f73d8c
Main/System/CustomizedGift/CustomizedGiftModel.cs
@@ -3,7 +3,7 @@
//自选礼包的活动
public class CustomizedGiftModel  : GameSystemManager<CustomizedGiftModel>, IOpenServerActivity
public class CustomizedGiftModel : GameSystemManager<CustomizedGiftModel>, IOpenServerActivity
{
    public event Action<int> onStateUpdate;
    public Redpoint enRedPoint = new Redpoint(MainRedDot.CustomizedGiftRedpoint);
@@ -12,9 +12,9 @@
    private int GiftAwardRecord; //领取状态
    public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2;
    public const int activityID = (int)NewDayActivityID.CustomizedGiftWin;
    public static OperationType operaType = OperationType.default35;
    public const int activityID = 99999;
    public static OperationType operaType = (OperationType)99999999;
    //public static OperationType operaType = OperationType.CustomizedGift;
    public int actNum; //对应界面
    public event Action UpdateRechargeGiftActEvent;
@@ -25,7 +25,7 @@
        OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
        OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
        OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
        OpenServerActivityCenter.Instance.Register(activityID, this);
    }