ServerPack/MapServerPack/HA3_Function/SyncRealmFBIsOpen.h
@@ -5,4 +5,6 @@ tagHead Head; BYTE IsPass; //是否通关副本 DWORD XXZLAwardState; //修仙之路领奖状态;按二进制位存储每个任务ID是否已领取 DWORD RealmLVUpAwardState; //渡劫条件领奖状态;按二进制位存储是否已领取,0-等级;1-副本关卡;2-仙树等级;3-砍树次数 DWORD RealmLVUpCutTreeCnt; //渡劫条件已砍树次数 };