ClientPack/ClientToMapServer/CB4_FightDefine/tagCMObjBeatBack.h
@@ -0,0 +1,18 @@ //B4 02 对象击退 #tagCMObjBeatBack struct tagCMObjPos { DWORD ObjID; BYTE ObjType; WORD PosX; WORD PosY; }; struct tagCMObjBeatBack { tagHead Head; BYTE Count; DWORD SkillID; tagCMObjPos ObjPosList[Count]; };