ServerPack/MapServerPack/HB4_FightDefine/tagMCBeatBackObj.h
@@ -0,0 +1,18 @@ //B4 0B 对象击退 #tagMCBeatBackObj struct tagMCObjPos { DWORD ObjID; BYTE ObjType; WORD PosX; WORD PosY; }; struct tagMCBeatBackObj { tagHead Head; BYTE Count; DWORD SkillID; tagMCObjPos ObjPosList[Count]; };