ClientPack/ClientToMapServer/CB4_FightDefine/tagCMNPCBeatBack.h
New file @@ -0,0 +1,17 @@ //B4 02 对象击退 #tagCMNPCBeatBack struct tagCMNPCPos { DWORD ObjID; WORD PosX; WORD PosY; }; struct tagCMNPCBeatBack { tagHead Head; BYTE Count; BYTE ObjType; tagCMNPCPos NPCPosList[Count]; };