ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -26,6 +26,7 @@
import SkillCommon
import IPY_GameWorld
import DataRecordPack
import NPCHurtManager
#import PlayerTruck
import ShareDefine
import SkillShell
@@ -249,10 +250,10 @@
        #curMapTeam.SetTeamType(recvPack.GetTeamType())
        DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
            
    if playerTeamID != teamID or not curTeam:
        isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
    if (playerTeamID != teamID or not curTeam) and curMapTeam:
        #isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
        #GameWorld.DebugLog("    玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
        __OnEnterTeam(curPlayer, curMapTeam, playerTeamID, tick, dataDict)
    else:
        dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
@@ -264,7 +265,7 @@
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
def __OnEnterTeam(curPlayer, curMapTeam, playerTeamID, tick, dataDict):
    teamID = curMapTeam.GetTeamID()
    memCount = curMapTeam.GetMemberCount()
    if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
@@ -292,8 +293,8 @@
    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
    
    #以下为进入一个新的队伍额外处理
    if not isNewTeam:
        return
    if playerTeamID != teamID:
        NPCHurtManager.OnNPCHurtPlayerEnterTeam(playerID, curPlayer.GetPlayerName(), playerTeamID, curMapTeam, tick)
    return
 
def __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick):
@@ -310,6 +311,8 @@
            curGameWorld.GetTeamManager().DeleteTeam(leaveTeamID)
            
    __DelPlayerIDFromTeamPlayer(playerID, False)
    NPCHurtManager.OnNPCHurtPlayerLeaveTeam(playerID, leaveTeamID, tick)
    
    dataDict = {"playerID":playerID, "copyMapID":copyMapID}
    ### =========================== 以下逻辑是玩家存在时才需要处理的 =================================
@@ -459,8 +462,8 @@
    return
def DR_Team(eventName, teamID, dataDict, info=""):
    drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    #drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    #drDict.update(dataDict)
    #DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    return