ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -17934,7 +17934,7 @@
    StoveLV = 0    #(BYTE StoveLV)// 炼丹炉等级
    StoveExp = 0    #(DWORD StoveExp)// 炼丹炉经验
    ItemID = 0    #(DWORD ItemID)// 合成物品id
    ItemCnt = 0    #(BYTE ItemCnt)// 丹药数量
    ItemCnt = 0    #(WORD ItemCnt)// 丹药数量
    StoveCnt = 0    #(WORD StoveCnt)// 丹药数量
    InfoList = list()    #(vector<tagMCPlayerStoveInfo> InfoList)
    data = None
@@ -17951,7 +17951,7 @@
        self.StoveLV,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.StoveExp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ItemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ItemCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.ItemCnt,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.StoveCnt,_pos = CommFunc.ReadWORD(_lpData, _pos)
        for i in range(self.StoveCnt):
            temInfoList = tagMCPlayerStoveInfo()
@@ -17978,7 +17978,7 @@
        length += 1
        length += 4
        length += 4
        length += 1
        length += 2
        length += 2
        for i in range(self.StoveCnt):
            length += self.InfoList[i].GetLength()
@@ -17991,7 +17991,7 @@
        data = CommFunc.WriteBYTE(data, self.StoveLV)
        data = CommFunc.WriteDWORD(data, self.StoveExp)
        data = CommFunc.WriteDWORD(data, self.ItemID)
        data = CommFunc.WriteBYTE(data, self.ItemCnt)
        data = CommFunc.WriteWORD(data, self.ItemCnt)
        data = CommFunc.WriteWORD(data, self.StoveCnt)
        for i in range(self.StoveCnt):
            data = CommFunc.WriteString(data, self.InfoList[i].GetLength(), self.InfoList[i].GetBuffer())
@@ -19242,7 +19242,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("LV", c_ubyte),    #等阶
                  ("EatItemCount", c_ushort),    #当前阶已吃丹个数
                  ("EatItemCount", c_int),    #当前阶已吃丹个数
                  ("SkinPlusState", c_int),    #幻化激活状态,按位存储是否激活,幻化编号ID对应位
                  ]
@@ -20985,6 +20985,58 @@
#------------------------------------------------------
# A7 20 创角奖励领奖状态 #tagMCCreateRoleAwardState
class  tagMCCreateRoleAwardState(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("GetState", c_ubyte),    # 是否已领取
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA7
        self.SubCmd = 0x20
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA7
        self.SubCmd = 0x20
        self.GetState = 0
        return
    def GetLength(self):
        return sizeof(tagMCCreateRoleAwardState)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A7 20 创角奖励领奖状态 //tagMCCreateRoleAwardState:
                                Cmd:%s,
                                SubCmd:%s,
                                GetState:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.GetState
                                )
        return DumpString
m_NAtagMCCreateRoleAwardState=tagMCCreateRoleAwardState()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCCreateRoleAwardState.Cmd,m_NAtagMCCreateRoleAwardState.SubCmd))] = m_NAtagMCCreateRoleAwardState
#------------------------------------------------------
# A7 13 动态障碍物状态 #tagMCDynamicBarrierState
class  tagMCDynamicBarrier(Structure):