| | |
| | | return
|
| | | GameWorld.Log("加载物品数据...")
|
| | |
|
| | | PyGameData.EquipItemSkillIDList = []
|
| | | PyGameData.DailyUseCountLimitItemIDList = []
|
| | |
|
| | | gameData = GameWorld.GetGameData()
|
| | |
| | | stoneLevel = itemEff.GetEffectValue(1)
|
| | | PyGameData.g_stoneLevelIDDict[(stoneEffType, stoneLevel)] = itemID
|
| | |
|
| | | if GetIsEquip(findItemData):
|
| | | for skillIndex in xrange(findItemData.GetAddSkillCount()):
|
| | | itemSkillID = findItemData.GetAddSkill(skillIndex)
|
| | | if not itemSkillID:
|
| | | continue
|
| | | if itemSkillID not in PyGameData.EquipItemSkillIDList:
|
| | | PyGameData.EquipItemSkillIDList.append(itemSkillID)
|
| | | |
| | | if PyGameData.DailyUseCountLimitItemIDList:
|
| | | GameWorld.Log("每日有使用次数限制的物品ID列表: %s" % PyGameData.DailyUseCountLimitItemIDList)
|
| | |
|
| | | if PyGameData.EquipItemSkillIDList:
|
| | | GameWorld.Log("装备技能ID列表: %s" % PyGameData.EquipItemSkillIDList)
|
| | | |
| | | PyGameData.InitPyItem = True
|
| | | return
|
| | |
|