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| | | # GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
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| | | # GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
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| | | (
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| | | gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
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| | | ) = range(1)
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| | | gstDBLogic_PlayerPackDataReq, # 请求打包玩家数据,仅子服用 0
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| | | gstDBLogic_PlayerPackDataUpd, # 更新打包玩家数据,仅子服用,跨服通过拦截消息处理即可 1
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| | | gstDBLogic_GMCmd, # 更新打包玩家数据 2
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| | | ) = range(3)
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| | |
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| | | #GM工具回复值
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| | | Def_GMTool_Succeed = 1
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| | |
| | | #DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
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| | | Def_RecDataKey_ServerIDList = "ServerIDList"
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| | | Def_RecDataKey_PlayerInfo = "PlayerInfo"
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| | | Def_RecDataKey_RobValueList = "RobValueList"
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| | |
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| | | #玩家记录上线需要直接同步给前端的类型
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| | | Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
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